A collection of experimentation done with Houdini. Pretty much everything I do is in SOP (geometry context) Check this page for more info : https://astroukoff.artstation.com/pages/houdini-production-tools
Talk done at the 2017 MIGS
ivy generator
Particule Sim&Rendering training
Houdini Engine in unity ongoing project (wip)
Stylized Terrain Generation with custom masks
Procedural Lampost. Modeling/rendering/lighting in houdini
Playing with multiple layer of noises. its possible to use input mesh
Tool : Create a heatmap of Vertex Count. (Useful for optimizing large meshes like levels)