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Alexandre Stroukoff
Alexandre Stroukoff
Senior Environment Artist
Montreal, Canada

Summary

I'm a Polyvalent Video game artist : I mainly do 3D environments, but I have a great interest and a good set of skills in 2D art, Prototyping, coding, VFX, and technical art.

Skills

3D ModelingDigital SculptingEnvironment ModelingLow-poly ModelingTexturingUV MappingPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Houdini
Houdini
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Unity
Unity
xNormal
xNormal
UVLayout
UVLayout

Experience

  • Senior Environment Artist at Reflector Entertainment
    Montréal, Canada
    January 2018 - Present

  • Senior environment artist at Gameloft
    Montreal, Canada
    January 2016 - December 2017

    Modern Combat Versus, And various titles

    -Environment modeling/texture/level art.

    -Shaders/houdini tools/RnD...

  • 2D/3D/Prototype Artist at Gameloft
    Paris, France
    November 2014 - Present

    Working on various project, doing differents thing : 3D retakes, Quality check and helping improve visual quality, Documentation writing, FX, Prototyping, Scripting, ...

    Projects/IPs worked on : Ice Age, Siegefall, Ocean Odyssey, Disney, Marvel, Heroes of Order & Chaos, ...

  • Environment Artist at Ubisoft
    Paris, France
    August 2012 - September 2014

    3D environment artist at Ubisoft.

    Ghost Recon Wildlands / Watch_Dogs / Watch_Dogs Bad Blood

  • 2D/3D Artist at Strass Production
    Paris, France
    June 2011 - September 2011

    Internship. 3D modeling/Texturing/unwrapping for a cartoony mmorpg